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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / hardware / models.lua < prev   
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Text File  |  2005-07-16  |  3.7 KB  |  214 lines

  1.  
  2. createRoom(40, 27, "images/"..codename.."/pozadi2.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXX..XXXXXXX..XXXXXXX..XXXXXXXX
  8. XXXXXXXXXXXX..XXXXXXX..XXXXXXX..XXXXXXXX
  9. XXXXXXXXXXXX..XXXXXXX..XXXXXXX..XXXXXXXX
  10. XXXXXXXXXXXX..XXXXXXX..XXXXXXX..XXXXXXXX
  11. XXXXXXXXXXXX..XXXXXXX..XXXXXXX..XXXXXXXX
  12. XXXXXXXX............X........X.........X
  13. XXXXXXXX............X........X.........X
  14. XXXXXXXX............X........X.........X
  15. XXXXXXXX...............................X
  16. XXXXXXXX...............................X
  17. XXXXXXXX......XXXXXXX..XXXXXXX..XXXXXXXX
  18. X.................................XXXXXX
  19. X.................................XXXXXX
  20. X.................................XXXXXX
  21. X.................................XXXXXX
  22. X....X........X........X..........XXXXXX
  23. X.................................XXXXXX
  24. X.................................XXXXXX
  25. X.................................XXXXXX
  26. X.................................XXXXXX
  27. X....X........X........X..........XXXXXX
  28. X.................................XXXXXX
  29. X.................................XXXXXX
  30. ..................................XXXXXX
  31. ..................................XXXXXX
  32. XXXXXX......XXX......XXX......XXXXXXXXXX
  33. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  34. ]])
  35. addItemAnim(room, "images/"..codename.."/puzzle-w.png")
  36.  
  37. item_light = addModel("item_light", 23, 22,
  38. [[
  39. XX...XX
  40. X.....X
  41. XXXXXXX
  42. ..XXXXX
  43. ]])
  44. addItemAnim(item_light, "images/"..codename.."/procesor8.png")
  45.  
  46. item_light = addModel("item_light", 23, 17,
  47. [[
  48. XX...XXX
  49. X.....X.
  50. XXXXXXX.
  51. ..XXXXX.
  52. ]])
  53. addItemAnim(item_light, "images/"..codename.."/procesor7.png")
  54.  
  55. item_light = addModel("item_light", 5, 12,
  56. [[
  57. XX...XX.
  58. X.....XX
  59. XXXXXXX.
  60. ..XXXXX.
  61. ]])
  62. addItemAnim(item_light, "images/"..codename.."/procesor6.png")
  63.  
  64. item_light = addModel("item_light", 5, 22,
  65. [[
  66. XX...XXX
  67. X.....XX
  68. XXXXXXX.
  69. ..XXXXX.
  70. ]])
  71. addItemAnim(item_light, "images/"..codename.."/procesor3.png")
  72.  
  73. item_light = addModel("item_light", 14, 12,
  74. [[
  75. XX...XX.
  76. X.....X.
  77. XXXXXXXX
  78. ..XXXXX.
  79. ]])
  80. addItemAnim(item_light, "images/"..codename.."/procesor5.png")
  81.  
  82. item_light = addModel("item_light", 14, 22,
  83. [[
  84. XX...XXX
  85. X.....X.
  86. XXXXXXXX
  87. ..XXXXX.
  88. ]])
  89. addItemAnim(item_light, "images/"..codename.."/procesor2.png")
  90.  
  91. item_light = addModel("item_light", 23, 12,
  92. [[
  93. XX...XX.
  94. X.....XX
  95. XXXXXXXX
  96. ..XXXXX.
  97. ]])
  98. addItemAnim(item_light, "images/"..codename.."/procesor1.png")
  99.  
  100. item_light = addModel("item_light", 5, 17,
  101. [[
  102. XX...XXX
  103. X.....XX
  104. XXXXXXXX
  105. ..XXXXX.
  106. ]])
  107. addItemAnim(item_light, "images/"..codename.."/procesor4.png")
  108.  
  109. k1 = addModel("item_heavy", 31, 5,
  110. [[
  111. XX
  112. XX
  113. .X
  114. .X
  115. .X
  116. ]])
  117. addItemAnim(k1, "images/"..codename.."/val0.png")
  118.  
  119. k2 = addModel("item_heavy", 22, 5,
  120. [[
  121. XX
  122. XX
  123. XX
  124. .X
  125. .X
  126. ]])
  127. addItemAnim(k2, "images/"..codename.."/val1.png")
  128.  
  129. k3 = addModel("item_heavy", 13, 5,
  130. [[
  131. XX
  132. XX
  133. .X
  134. XX
  135. .X
  136. ]])
  137. addItemAnim(k3, "images/"..codename.."/val2.png")
  138.  
  139. item_heavy = addModel("item_heavy", 30, 0,
  140. [[
  141. XX
  142. XX
  143. XX
  144. XX
  145. .X
  146. ]])
  147. addItemAnim(item_heavy, "images/"..codename.."/val3.png")
  148.  
  149. item_heavy = addModel("item_heavy", 21, 0,
  150. [[
  151. XX
  152. XX
  153. .X
  154. .X
  155. XX
  156. ]])
  157. addItemAnim(item_heavy, "images/"..codename.."/val4.png")
  158.  
  159. item_heavy = addModel("item_heavy", 12, 0,
  160. [[
  161. XX
  162. XX
  163. XX
  164. .X
  165. XX
  166. ]])
  167. addItemAnim(item_heavy, "images/"..codename.."/val5.png")
  168.  
  169. item_heavy = addModel("item_heavy", 33, 5,
  170. [[
  171. XX
  172. XX
  173. .X
  174. XX
  175. XX
  176. ]])
  177. addItemAnim(item_heavy, "images/"..codename.."/val6.png")
  178.  
  179. item_heavy = addModel("item_heavy", 24, 5,
  180. [[
  181. XX
  182. XX
  183. XX
  184. XX
  185. XX
  186. ]])
  187. addItemAnim(item_heavy, "images/"..codename.."/val7.png")
  188.  
  189. item_heavy = addModel("item_heavy", 15, 5,
  190. [[
  191. ...XX
  192. ...XX
  193. ....X
  194. XX..X
  195. XXXXX
  196. ]])
  197. addItemAnim(item_heavy, "images/"..codename.."/val-spec.png")
  198.  
  199. small = addModel("fish_small", 17, 18,
  200. [[
  201. XXX
  202. ]])
  203. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  204.  
  205. big = addModel("fish_big", 35, 7,
  206. [[
  207. XXXX
  208. XXXX
  209. ]])
  210. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  211.  
  212.  
  213.  
  214.